
Weights & Traitsĥ Medium/2 Heavy – Although there is more freedom with gear weights, we are still using 5 medium pieces because it is required for Elude, a medium armor ability, to be slot-able. Since the cost of Puncture is relatively low, you can spam it to survive incoming pressure. Master’s SnB– We run this arena set on the back bar because it gives us a nice burst heal whenever we use Puncture. This effectively boosts your survivability by a ton. When used defensively, Acuity also makes all heals crit. When used correctly, you can easily take out several targets at a time. Despite having a 21 second cooldown, the kill potential is unaffected because the entire point of wearing Mechanical Acuity is to front-load everything into that 5 second window. Like Balorgh, it fits the hit and run playstyle perfectly. This effectively makes it one of the strongest burst sets in the game. When procced, you have 5 seconds to crit ALL your damage and healing abilities. Mechanical Acuity – The power of our burst lies within this set.
#Eso sorc pvp dmg build full#
However, Eternal Vigor lets you stack full damage glyphs, so it is technically a damage set if you look at it from that perspective. Normally, you would have to run one or two regen glyphs on your jewelries to be able to sustain in PvP. While it is a pure sustain set, the real power of it comes from the ability to run all damage glyphs on your jewelries. It provides several lines of stamina and magicka recovery, as well as a huge health recovery buff when you are below 50% HP. Main SetsĮternal Vigor – This set is arguably one of the most stat dense sets in the game. Over the course of a fight, the ultimate regen will let you use more offensive or defensive ultimates, which will either help you setup more burst combos, or be harder to defeat. This set is more utility based as it provides some resistances and ultimate regen. The more ultimate points you save up, the harder you will hit.īloodspawn – You can use this set instead of Balorgh. Magician is pretty important too but you only wanna put like 25-35 into it because of diminishing results.Balorgh – This set just fits the hit-and-run playstyle perfectly, as it gives us a weapon damage and penetration boost for 10 seconds whenever we use our ultimate. It gives you that time to recover and have a fair chance in the fight. If you use this before you get on your horse you dont have to worry about gankers at all.

But my favorite thing about this ability is since it stuns your opponent when they attack you. So first, it has a 1.2 minute duration so you can activate it way before fights and still get use out of it. Mix the snare immunity from shuffle, speed buff from boundless, and streak with an immovable potion no one will be able to catch you. If you are trying run away from a zerg the snare immunity is a life saver and the dodge chance is pretty awesome too. I use shuffle in the sewers or if i know im about to get into a fight. Basically when im riding my horse i use rapids. The next skill slot i swap between rapid maneuvers and shuffle. This is gonna be your main defense while in overload. Also since you dont have a heal while is overload the extra resistance is noticeable. Next up is boundless storm, the speed boost great for getting away.

There is nothing in this game that can put distance between you and your opponent like streak. So mostly i use overload to escape when highly out numbered. So first skill is streak. Im going to go over the skills i use and what situations i use them for. I actually rarely use it as an attack I use the extra bar for extra utility. This is just the standard sorc build that everyone uses. Once im done gearing up i will be running (without kena)ĥx kagrenacs hope, 4x magnus (infused on big pieces, divines on small pieces) (swords are sharpened, resto is precise) Currently I am running 4x martial knowledge 3x magnus 2x torugs 3x willpower (not optimal but gets it down while im finishing gearing up)
